An attacking console game.
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int main()
{
int choice;
int mhp, hp, i, init, atk, def, matk, mdef, hurt, mhurt, agi, magi;
atk = 10;
def = 15;
agi = 5;
matk = 10;
mdef = 15;
magi = 5;
srand((unsigned)time(0));
init = rand()%2+1;
mhp = rand()%50 + 60;
hp = rand()%20 + 80;
if (init == 1) {
cout<<"You start.\n";
while (hp > 0 || mhp > 0) {
cout<<"What do you want to do?\n1 - Fierce Attack\n2 - Lithe Attack\n3 - Defensive moves\n";
do{cin>>choice;}while(choice>3 || choice<1);
switch (choice) {
case 1:
atk = rand()%20+10;
def = rand()%10+10;
agi = rand()%5;
break;
case 2:
atk = rand()%5+10;
def = rand()%10+10;
agi = rand()%15;
break;
case 3:
atk = rand()%10+10;
def = rand()%20+10;
agi = rand()%5;
break;
}
choice = rand()%3;
switch (choice) {
case 1:
matk = rand()%20+10;
mdef = rand()%10+10;
magi = rand()%5;
break;
case 2:
matk = rand()%5+10;
mdef = rand()%10+10;
magi = rand()%15;
break;
case 3:
matk = rand()%10+10;
mdef = rand()%20+10;
magi = rand()%5;
break;
}
//Här dör folk o sånt
mhurt = (atk - magi) - (mdef/atk);
if (mhurt < 0) {
mhurt = 0;
}
mhp = mhp - mhurt;
cout<<"You did "<<mhurt<<" damage to the monster!\n";
cin.get();
//Specielt här
if (mhp < 1) {
cout<<"You killed the beast!! You won with "<<hp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"The monster now have "<<mhp<<" hp left.\n";
hurt = (matk - agi) - (def/matk);
if (hurt < 0) {
hurt = 0;
}
hp = hp - hurt;
cout<<"The monster hit you for "<<hurt<<" damage.\n";
//Och här.
if (hp < 1) {
cout<<"You died. The beast still has "<<mhp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"You now have "<<hp<<" hp left.\n\n";
}
}
//Om monstret startar.
else {
cout<<"Monster start.\n";
while (hp > 0 || mhp > 0) {
choice = rand()%3;
switch (choice) {
case 1:
matk = rand()%20+10;
mdef = rand()%10+10;
magi = rand()%5;
break;
case 2:
matk = rand()%5+10;
mdef = rand()%10+10;
magi = rand()%15;
break;
case 3:
matk = rand()%10+10;
mdef = rand()%20+10;
magi = rand()%5;
break;
}
//Monstret börjar!! han slår till direkt.
hurt = (matk - agi) - (def/matk);
if (hurt < 0) {
hurt = 0;
}
hp = hp - hurt;
cout<<"The monster hit you for "<<hurt<<" damage.\n";
//Oooooh, gotta hurt!
if (hp < 1) {
cout<<"You died. The beast still has "<<mhp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"You now have "<<hp<<" hp left.\n\n";
cout<<"What do you want to do?\n1 - Fierce Attack\n2 - Lithe Attack\n3 - Defensive moves\n";
do{cin>>choice;}while(choice>3 || choice<1);
switch (choice) {
case 1:
atk = rand()%20+10;
def = rand()%10+10;
agi = rand()%5;
break;
case 2:
atk = rand()%5+10;
def = rand()%10+10;
agi = rand()%15;
break;
case 3:
atk = rand()%10+10;
def = rand()%20+10;
agi = rand()%5;
break;
}
//Här kan han dö.
mhurt = (atk - magi) - (mdef/atk);
if (mhurt < 0) {
mhurt = 0;
}
mhp = mhp - mhurt;
cout<<"You did "<<mhurt<<" damage to the monster!\n";
cin.get();
//Eller typ här:
if (mhp < 1) {
cout<<"You killed the beast!! You won with "<<hp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"The monster now have "<<mhp<<" hp left.\n";
} } }
#include <cstdlib>
#include <ctime>
using namespace std;
int main()
{
int choice;
int mhp, hp, i, init, atk, def, matk, mdef, hurt, mhurt, agi, magi;
atk = 10;
def = 15;
agi = 5;
matk = 10;
mdef = 15;
magi = 5;
srand((unsigned)time(0));
init = rand()%2+1;
mhp = rand()%50 + 60;
hp = rand()%20 + 80;
if (init == 1) {
cout<<"You start.\n";
while (hp > 0 || mhp > 0) {
cout<<"What do you want to do?\n1 - Fierce Attack\n2 - Lithe Attack\n3 - Defensive moves\n";
do{cin>>choice;}while(choice>3 || choice<1);
switch (choice) {
case 1:
atk = rand()%20+10;
def = rand()%10+10;
agi = rand()%5;
break;
case 2:
atk = rand()%5+10;
def = rand()%10+10;
agi = rand()%15;
break;
case 3:
atk = rand()%10+10;
def = rand()%20+10;
agi = rand()%5;
break;
}
choice = rand()%3;
switch (choice) {
case 1:
matk = rand()%20+10;
mdef = rand()%10+10;
magi = rand()%5;
break;
case 2:
matk = rand()%5+10;
mdef = rand()%10+10;
magi = rand()%15;
break;
case 3:
matk = rand()%10+10;
mdef = rand()%20+10;
magi = rand()%5;
break;
}
//Här dör folk o sånt
mhurt = (atk - magi) - (mdef/atk);
if (mhurt < 0) {
mhurt = 0;
}
mhp = mhp - mhurt;
cout<<"You did "<<mhurt<<" damage to the monster!\n";
cin.get();
//Specielt här
if (mhp < 1) {
cout<<"You killed the beast!! You won with "<<hp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"The monster now have "<<mhp<<" hp left.\n";
hurt = (matk - agi) - (def/matk);
if (hurt < 0) {
hurt = 0;
}
hp = hp - hurt;
cout<<"The monster hit you for "<<hurt<<" damage.\n";
//Och här.
if (hp < 1) {
cout<<"You died. The beast still has "<<mhp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"You now have "<<hp<<" hp left.\n\n";
}
}
//Om monstret startar.
else {
cout<<"Monster start.\n";
while (hp > 0 || mhp > 0) {
choice = rand()%3;
switch (choice) {
case 1:
matk = rand()%20+10;
mdef = rand()%10+10;
magi = rand()%5;
break;
case 2:
matk = rand()%5+10;
mdef = rand()%10+10;
magi = rand()%15;
break;
case 3:
matk = rand()%10+10;
mdef = rand()%20+10;
magi = rand()%5;
break;
}
//Monstret börjar!! han slår till direkt.
hurt = (matk - agi) - (def/matk);
if (hurt < 0) {
hurt = 0;
}
hp = hp - hurt;
cout<<"The monster hit you for "<<hurt<<" damage.\n";
//Oooooh, gotta hurt!
if (hp < 1) {
cout<<"You died. The beast still has "<<mhp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"You now have "<<hp<<" hp left.\n\n";
cout<<"What do you want to do?\n1 - Fierce Attack\n2 - Lithe Attack\n3 - Defensive moves\n";
do{cin>>choice;}while(choice>3 || choice<1);
switch (choice) {
case 1:
atk = rand()%20+10;
def = rand()%10+10;
agi = rand()%5;
break;
case 2:
atk = rand()%5+10;
def = rand()%10+10;
agi = rand()%15;
break;
case 3:
atk = rand()%10+10;
def = rand()%20+10;
agi = rand()%5;
break;
}
//Här kan han dö.
mhurt = (atk - magi) - (mdef/atk);
if (mhurt < 0) {
mhurt = 0;
}
mhp = mhp - mhurt;
cout<<"You did "<<mhurt<<" damage to the monster!\n";
cin.get();
//Eller typ här:
if (mhp < 1) {
cout<<"You killed the beast!! You won with "<<hp<<" hp left.\n";
cin.get();
return 0;
}
cout<<"The monster now have "<<mhp<<" hp left.\n";
} } }
Try it. its kids fun ...............copy the code and enjoy